Rob Snyder



I was educated in Architecture at the University of Kentucky and worked in Architecture firms for 12 years doing project design and automating construction drawings from BIMs. I then entered software development design at Bentley Systems leading the team that designed and developed the drawing-model fusion (hypermodel) that automatically presents drawings in-situ where they really are within digital models, released in 2012 in MicroStation.

Since then I’ve continued software work through my own software development project management firm, Tangerine Last year I wrote a development specification for version 2.0 of drawing-model fusion. I call it TGN. TGN envisions and specifies the evolution of technical drawing within digital models. TGN offers much better control and visual clarity, and may become unbridled; it’s designed to break free of app and platform silos. I’m searching for a few good software companies to build the TGN standard core into their modeling apps and platforms:

 What to expect during the event

TGN is a proposed form of engagement with digital models (of all kinds). It’s motivated by:

- the imperative of visual interpretive technique for making sense of models, a human demand for clear intelligibility, through a coherent and recognizable form of engagement with very complex digital environments, and
- the clear and present (and patently obvious!) path forward to the generation 2 fusion of articulate focus within digital worlds, leapfrogging the now 10 years old 1st gen drawing-model fusion automation that I invented.

TGN is intended as an open standard and common format of engagement with models, for development within YOUR favorite modeling apps and platforms. TGN is a triple fusion of:

- modeled environments (of any kind)
- technical “drawing” (attention-focusing rigs)
- techniques of camera control from the history of film (who’s better at techniques of looking atthings?)

Regarding the latter (camera control), some intriguing examples are here on YouTube: The narrator mentions at the end, “camera moves in film, combining informational control and emotional positioning; movement becomes the director’s editorial voice.”

Well, this is applicable in technical domains like engineering, architecture, and construction, far more than you may at first imagine.

TGN will make digital worlds more effective, useful, and engaging for architects, engineers, builders, and facility occupants and operators.

At a minimum, TGN is aimed at making (all) models more engaging, more intelligible, more clarifying, and therefore easier to use and more useful to use, less tedious to use and more fun to use. More interesting AND more practical. More informative. Let’s put it this way: more a place where thinking happens and understanding grows.

This will attract more people, to do more things, with more models.

And guess what?
- That’s gonna make models better.
- To be clear, you develop TGN functions in your favorite software platform.
- TGN is not, yet another, software product.
- It just makes the software you love, better.

Let’s do it!

Download a software developer specification for TGN at my website: There, also find TGN demo and discussion videos.

I’ll show in Dublin in September: an improved TGN demo, the TGN feature set, ideas on how TGN development can be phased, a distinction between standardized core features (for TGN portability from one app to another), and the unlimited potential for tuning and additional features for anyone who wants to carry it further and do unique things in their TGN implementation in their target app.

There should be (many) dozens of different implementations of TGN catering to many specializations, in many apps and platforms, but all with a common minimum TGN standard core, for the primary must-have critical base features that make up the basic visual Form of Engagement with digital models, of all kinds.

Once it starts it won’t stop…

About the FORM of ENGAGEMENT with models

No upcoming events at the moment